Ksp planet mods.

Here's a list of KSP2 mods and tools as compiled on GitHub. Mods: AtmoSwitch by munix. Auto Burn by cheese3660. Better Parts Manager by ShadowDev. CommunityFixes by Bit-Studios. Custom Flags by adamsogm. CustomFlagLoader by bbepis. KSP Simple Steam Launch by R-T-B.

Ksp planet mods. Things To Know About Ksp planet mods.

Parts mod: Tantares. It adds Soviet style capsules and space craft parts. Tantares LV adds rocket parts and engines. TantaresSP adds the space probes.The parts are quite overpowered though but are fine for 2.5x rescale mods or planet packs. Planet mod: JNSQ. It makes planets 2.7 times bigger, revamps them and adds some more.Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Development [1.10-1.12] Kopernicus Expansion Continued-er [1.10-1.12] Kopernicus Expansion Continued-er ... but most of these features are only going to be useful as a dependency for a planet pack. Footprints require configs however, so you will either need to make them yourself, or look for ...Kerbal Space Program 1. KSP1 Mods. KSP1 Mod Development. Billions of years ago, Urlum and Neidon were joined by another ice-giant. However, this ice-giant was unfortunate enough to encounter Sarnus very early in its live, and it was ejected into the inner solar system, well within the orbit of Moho.Expands the Kerbol system with new planets and moons, inspired by Saturn, Uranus, Neptune, Pluto and their moons 112.1K Downloads | Mods

It's quite a simple mod once you learn how to use it. (if you can figure out the maneuver node system, you can figure out the kerbtown gui) Just land where you want the launch site, ctrl+K ingame to open the gui, select an object, move it around the surface with the arrows, and mark the object as a launch site.

HyperEdit does work and is easy to use, but I'm fairly sure that it doesn't make permanent changes. The changes will revert upon closing the game. The best way to make these changes permanently is either Kopernicus or RSS. Using RSS doesn't mean you need to use the actual Solar System. You can use a custom made config to just change orbital ...

RMMB is a literally useless mod but makes the game 0.01% better. What Does RMMB Do? RMMB makes the main menu of KSP a little bit better. By default, Kerbin is in the background of the main menu but now, all planets have a chance to be seen in the main menu. Screenshots (Using Astronomers Visual Pack): Reveal hidden contents. Known Bugs:Welcome to the Kottabos Space Program home of the fastest growing space exploration program on Kerbin (and fifth safest to boot). Come and see as we launch ...Kopernicus (Yeah, never thought a planet pack would need Kopernicus!) KopernicusExpansion (The mod will not load without it.) Supported Mods. Scatterer Environmental Visual Enhancements …Jun 26, 2013 · HyperEdit is the ultimate cheat plugin for KSP. Teleport your ship, refill your tanks, change any orbit, move the planets around, and edit things like speed, gravity, atmospheric pressure, time, and more. v1.5.8, released July 10, 2018 : Works with KSP v1.12, and all versions back to 1.4.1. Kerbaltek is proud to be the official home of HyperEdit. Hello guys! welcome to my 16K RSS texture pack Ver. 2.2.2: ckan support update. This texture pack is High res planet texture pack for Real Solar System. with this texture pack, you can get better visual experience as you can see down below. WARNING: this texture pack is tested in 32GB ram, i7 9700k cpu, and RTX 2070 gpu. i can't guarantee that there'll be no performance issue in below this ...

0.9101 for KSP 1.12.5 Galactic Trading Make that money. Galactic Trading 1.0 for KSP 1.12.5 ... Planet Mod I'm Working On, Probably Sucks. JFA v.1.5 for KSP 1.12.5 …

In the last Months I've been trying to install Planet Packs, for example Kerbal Galaxy. I put the KG Folder into GameData where I already had the Kopernicus Folder. But when I booted up KSP, the new Planets didn't appear. Does somebody know how to install Planet Packs so that the Planets appear in the Game?

1.0.8 for KSP 1.12.2 | Download: 65.30 MiB | Released on: 2021-11-29 The Minor Planets Expansion (MPE) is made to work along-side the glorious Outer Planets Mod to make a more complete analogue to our real solar system. It does so by adding a total of 15 new objects, from asteroids to dwarf planets! All of which use hand-drawn heightmaps, have biome maps, and even science definitions!KSP1 Mod Releases. [1.3.0+] Ringworld 0.1.0. A Ringworld for Kerbal Space Program 200 light years from Earth, a huge ring revolves around its lonely star. The inner surface hosts a biosphere millions of times the area of Earth's, but otherwise similar in its distance to its sun, the magnitude of its spin gravity, and even its day-night cycl...GiantRobotFish. •. ScanSat and KerbinSide/KerbalKonstructs were a couple of my must haves. ScanSat gives you parts for scanning and mapping planets, giving you all sorts of info such as biomes, terrain, and my favorites - anomalies. KerbinSide and KerbalKonstructs adds a good amount of additional runways and launch sites that you can use as ...Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. Each planet has had at least a week (or more) of time dedicated to making it ...Select the number of satellites you want to emplace. Either enter an orbital altitude, or select Synchronous or Minimum LOS orbit. To show the Lines of Sight, select the Show LOS Lines. By default, the occlusion of the LOS is the planet surface. Select the Occlusion modifiers to change that.

Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.12.x] [BG] Planetside Exploration Technologies | Surface bases, NASA MMSEV, wind turbines & more! | v1.0.2 ... Because of this it will work out-of-the-box with any planet mod. Planetside also offers difficulty settings to configure the wind turbines to your liking, such as disabling ... Planet Wiki is an in-game reference sheet full of information on every celestial body in the game, including the Outer Planets! Planet Wiki - OPM Edition 2.0 for KSP 1.2.2 Hi i am the nerd of all nerds, and working on a small review video if your planet pack I found some weird bug when landing on minmus, the velocity told me that i was moving at 10 m/s and i was standing still. But the mod looks relly nice and i am glad that people are still trying to make ksp1 nicer even tho ksp2 i getting worked on (:Modding in KSP is simple, unzip the mod (with a tool like 7zip or winzip etc.) then drag and drop all the folders and dll files the mod gives you into the KSP/gamedata folder. If the mod folder itself is called gamedata either drop it into the main KSP folder (and tell your pc to merge it) or drop all its contents into the KSP/gamedata folder.The Kerbal Space Program subreddit. For all your gaming related, space exploration needs. ... Parallax 2 can work woth any planet mods if they don't have configs for Parallax 2. However Mods that have configs for older versions of Parallax will not work if you have Parallax 2.0 installed. Reply reply Top 1% Rank by size . More posts you may ...This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. KScale2 is a simple rescale mod using Kopernicus and Sigma Dimentions. It double the size of planets/moons and their orbits, but keeps everything else stock. This makes a more challenging game with a stock fee.Large changes to the preserve-angular-velocity module in RO which (a) increase performance, (b) better handle rails rotation (even when the vessel is not loaded), and (c) fix a number of stock KSP bugs regarding vessel rotation persistence and regarding rotating reference frames by @NathanKell. Improve RTGs, add SNAP-3A by @Capkirk123 in #2923.

DMP is a multiplayer mod for kerbal space program. DarkMultiPlayer v4.4 for KSP 1.12.5 WeatherDrivenSolarPanel Related plugins for True Volumetric Clouds, now the weather will affect the energy output of solar panels. WeatherDrivenSolarPanel 0.9.4.1 for KSP 1.12.5 ...This tool helps you to plan efficient planetary burns. It helps you to visualise the cost of a planetary transfer and when the most efficient burn is in the future. It also gives you the necessary details of the burn itself to be able to perform the maneuver. An in-game implementation of AluxMun's Launch Window Planner WebApp - to plan when to ...

Extended Kerbol System Exploration by eloquentJane features the planet collection alongside the Outer Planets mod and potentially others. ===== The Mios System Mod: The Mios System Mod currently adds one planet with two of it's own moons between the orbits of Dres and Duna. ... [KSP 1.1.2] [Kopernicus v1.0] - Fixed OPM and …03-Oct-2017 ... Follow the development of this planet mod here: https://forum.kerbalspaceprogram.com/index.php?Two of the planet packs that I've been a part of - Galileo's Planet Pack (GPP) and Grannus Expansion Pack (GEP) - can both be installed as either a primary system (i.e. replaces the stock solar system) or as a secondary system (i.e. adds a secondary star system). GPP adds two habitable planets (Gael and Tellumo), and GEP adds one (Nodens).Download-Dependencies:--Kopernicus (Continued)--ModuleManager-DKB has support for the following mods:--Environmental Visual Enhancements--Scatterer--Parallax--Distant Object Enhancement--Planet Shine--Rational Resources--Research Bodies--Corelian Changelogs-Fixed Module manager patching errors and warnings.--got rid of unnecessary :HAS tags.-Updated Parallax configs for Parallax 1.2.0.In the past planet pack creators used Planet Factory, a RAM consuming mod that, however was the only one that could add planets. Now it no longer works but a new, better system is used to make planets. I present you KopernicusTech! Planet Tutorial Phase 1- Creating a Kopernicus config. Locate the "Configs" foler in GameData/Kopernicus/Configs.DEATH STAR v0.3 FOR KSP 1.2.1 *this* This is a Kopernicus addon meant to recreate the original Death Star. It features a superlaser crater and an equatorial trench. I made it because I felt KSP is severely lacking in proper Star Wars mods, so I did what is within my abilities to provide you with ...Toggle navigation Kerbal Space Program 2. Login; Register; Random Mod; Blog; Donate; Advanced search: "term in quotes" For terms with spaces-term: Exclude mods matching term, which can be a word or another advanced term: user:[author] For mods by [author] ver:[version] For mods ... A planet modding tool for KSP2.

What is Community Planet Enhancement? Community Planet Enhancement (CPE) is a planet modding project opened to the KSP community. It aims to remake all stock planets to make them more aesthetic and more interesting to explore, without changing any physics parameters of the stock system.

"term in quotes" For terms with spaces-term: Exclude mods matching term, which can be a word or another advanced term: user:[author] For mods by [author] ver:[version] For mods compatible with [version], can be either the full version number or a partial prefix, e.g. ver:1.12 matches 1.12.0, 1.12.1, and 1.12.2

For mods compatible with [version], can be either the full version number or a partial prefix, e.g. ver:1.12 matches 1.12.0, 1.12.1, and 1.12.2: game:[game] ... A KSP 1 planet pack set in the home of the Avali. You start with the moon of Avalon as your homeworld, initially exploring the other moons of the Valaya system, before going to the ...In the mean time now that KSP 1 won't get any new updates to mess up my mods, I want to put together the best version of the original I can. The list so far. Scatterer. Chatterer. EVE. Parallax. Astronomer's Visual Pack. Waterfall. Kerbal Attachment System.On 5/20/2016 at 12:40 PM, ProtoJeb21 said: I'm excited for the new update. But what I meant earlier by "update" was. Download the mod. Run the mod with Kopernicus 1.0.4. These days, there's no need to rewrite planet configs for new updates. Yes, yes there is. For instance, the material types had to be altered greatly.A plugin for Kerbal Space Program which adds some SSTV, beeps, and nonsensical radio chatter between your command pods and Mission Control. ... Community developed continuation of Kerbal Space Program's RemoteTech mod. RemoteTech 0.4.1.0 for KSP 1.12.5 KSP-Recall Recall for KSP blunders and borks. ...Planet Dunope Revamped is my second KSP planet mod which brings back the old Planet Dunope mod in a new and revamped form! Kopernicus is required for this mod to work correctly. Dunope is a small ringed planet located between kerbin and duna. Besides having a nice ring system, it hosts a small green moon orbiting close aswell.HyperEdit does work and is easy to use, but I'm fairly sure that it doesn't make permanent changes. The changes will revert upon closing the game. The best way to make these changes permanently is either Kopernicus or RSS. Using RSS doesn't mean you need to use the actual Solar System. You can use a custom made config to just change orbital ...The Kerbal Space Program subreddit. For all your gaming related, space exploration needs. ... Parallax 2 can work woth any planet mods if they don't have configs for Parallax 2. However Mods that have configs for older versions of Parallax will not work if you have Parallax 2.0 installed. Reply reply Top 1% Rank by size . More posts you may ...Best Planet Mod. I did see there are several Mods that add new Planets and Moons. What is the best one. RSS is basically unplayable with vanilla parts - it comes with the whole Realism Overhaul business. New Horizons is a complete overhaul of the planetary system. Kerbol Plus is AFAIK designed to emulate some of the unrealized vanilla plans.Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.3.0] [Kopernicus] Interstellar Adventure Revived v1.2.9 - A Taste of the Upcoming Grand Update! [18August17] ... 20 planets, 16 moons, and a comet. There are also two additional rogue planets, one inspired by Planet 9. Every object is named and presented in a realistic scale - all values ...Outer Planets Mod v2.2.10 This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.12.*. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Ura...This mod adds 100 celestial bodies in a cluster orbiting far from the Sun while preserving the stock system. Designed for modded late game exploration, colonisation and other wackiness. Ever since the Kerbalkind learned how to properly look at the night sky, a bright blue light accompanied by a f...Check Out This Mod. You can take KSP’s audio even further by adding the Sounds Of Space mod by ist_meow. The mod adds actual NASA recordings of audio taken while orbiting planets. Of course, planets in KSP don’t exactly match what we have in our solar system. So our lovable modder had to improvise and add sounds where they make sense.

The only area where realism is being sacrificed is in the distances to the planetary systems. Due to the limitations of KSP and other factors, all planetary systems are located 1/10th of their real life distance. This will make the exoplanets more accessible, while still maintaining the incredible size of the universe.Installation. Copy the GameData folder into your root folder. -Included in the pack are AirplanePlus and Firespitter* folders. It also packs ModuleManager*. *I do not own these mods, I merely packed them in for Airplane Plus to be functional and avoid linking for downloads of dependencies. Big thanks to their Authors. Forum link. Adds plane parts.As far as I am aware, every single mod that adds planets to the game as of now, requires Planet Factory. There is a mod under development right now, called Kopernicus, which is designed to replace Planet Factory, however it is still under heavy development.Instagram:https://instagram. mammoth conan exilesmarlars autois 89a closededm concerts okc It is highly configurable and a number of other mods provide configurations for it with improved clouds not just for the stock planets, but for other planets provided by other mods. To use EVE, install the plugin for your version of KSP and a Config. The sample config in the Files section works for all plugin/KSP versions. See also SVE and the ...If you have less than 16gb of memory, expect some issues with frames with all visual mods like parallax installed. Thank you for taking the time to read this page, to see the newest images go to the latest page. Note about Transfer Window Planner: the D/V requirements are WILDLY inaccurate. System Map. crown cleaners knoxvilletimepiece gentleman scandal On 2/24/2023 at 8:18 PM, Vl3d said: Chill with the modding for a few days. Let the devs iron out the bugs before making APIs. Love. "Modder's Gonna Mod". - Chris Adderley , Kerbal Space Program 2: Episode 6 - Early Access [6m50s] Edited March 1, 2023 by AstroClef. Quote. fire infusion elden ring Kerbal Space Program 1. KSP1 Mods. KSP1 Mod Development. Kerbal Interstellar Planets. Hi. I am CyrusPlayz.Plz Check out my youtube channel.I have been making planet maps for 2 years.Why now make a forum page if I have been doing this for 2 years?Cuz the two past mods are trash copyright mods.But that ends NOW.Introducing KIP (Kerbal ...Move Moho and Eve inwards. Move laythe to its own orbit on the inner edge of the habitable zone, giving it Mun and Minmus for moons. Move jool to the outer edge of the habitable zone, making Kerbin take the place of bop and moving the other moons inward. The rest of the system would be nudged outward to compensate.Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. Each planet has had at least a week (or more) of time dedicated to making it ...