Backrooms lvl 6.

Level 997, also referred to as the "Vaporwave Mall Complex", is a near-endless dead mall. The walls are mostly white, and the floor tiles form interesting retro patterns. The level is entirely still and devoid of most of the ambience one would expect to hear within a mall. The only sounds are ones produced by the wanderer, and speakers playing ...

Backrooms lvl 6. Things To Know About Backrooms lvl 6.

Level 6 is the 7th level of Minecraft The Backrooms, its by far the hardest level in the game as of now. Level 6 takes the appearance of a complex of metallic walls and wet floor and roof, Level 6 is the most dangerous yet due to the fact that it is very dark, and, blinds players as soon as they enter the level. It is full of entities called Phantom Figure, in which the number can vary between ... Description[] Level 6.5 is a sub-level notorious for its sheer brightness and strange optical qualities. In direct opposition to Level 6, the light sources here make it practically impossible to navigate through the sub-level. When one enters this level, one's eyes will be almost blinded by an intense wave of high-amplitude electromagnetic ... Level 6.1 resembles an infinite mall cafeteria, with a labyrinth of many snack bars and restaurants spread across the Level. These bars can vary in age and appearance, from modern day snack joints to bars recorded to be from as eraly as the 1600's. Entrances to these bars can be found within halls that resemble a mall set in the 1980's with many cafeteria tables and chairs in a navy blue color ...Level 6, also known as "Lights Out", is the 7th level of the Backrooms. This level is extremely dark. It consists of small to medium sized stone brick rooms and hallways, with the occasional metal bridge above a large gap. There is a black liquid throughout the level, which kills the player instantly. This level is extremely difficult for ...The Contagion of Level -6 is of great threat to its constituent levels. Whilst humans are unable to naturally survive in the conditions of -6, it seems entities are much more durable. There are half-melted entities, straight from the Hive, hopping through levels. Contact with future levels could result in their loss.

The new backrooms all seeing update is here!Go subscribe to the creators ⁠@greenway6405 Buy my items please: https://rec.net/invention/6177305118790229184Li...The Contagion of Level -6 is of great threat to its constituent levels. Whilst humans are unable to naturally survive in the conditions of -6, it seems entities are much more durable. There are half-melted entities, straight from the Hive, hopping through levels. Contact with future levels could result in their loss.Apeirophobia - Run For Your Life! Level 6 [Roblox]My most favorite level so far in the backroomsI saw some people record their gameplay of Level ! so I decid...

Description. Level 192 is a large forest that is several acres large. It seems to have a 24-hour daylight cycle, but the canopy is thick enough that the level stays consistently dark. The forest is comprised entirely of giant sequoias, or at the very least anomalous trees that vaguely resemble them. These trees are where the danger of the level ...

Level 0.2. Level 3999, also known as The True Ending, resembles an empty, abandoned, and modern arcade that stretches "infinitely". The majority of the level is filled with neon lights and arcade machines lining the walls. The main structure consists of the main lobby, the long hallway in the middle, and the back of the arcade.Few have ever officially made it out of the Backrooms, and it is currently unknown if it ends. Items to Carry. There are different types of expeditions in the Backrooms that determine what supplies one should bring. First excursions (Level 0 and Level 1); Shallow explorations (Level 2 through Level 4); Deep explorations (Level 5 and beyond).Full walkthrough level 94 in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Escape_the_Back...The picture was taken by an unknown user utilizing a throwaway account. Level 68 is the 69th level within The Backrooms. It has the appearance of a massive movie theater; with architecture similar to that used in the Northeastern United States. Objects within Level 68 feel organic in nature and fungal growths are common throughout.Level 6.4 is a series of raised paths above a field of tall grass of undetermined size. The paths themselves are raised on a slope of about 4 meters (13.1 feet) at a 60-degree angle and are extremely vegetative. The tops of the paths appear to be made out of stone bricks, but many areas of path have been overtaken by foliage.

Level 6 is the 7th level of the Backrooms. Description. Level 6 resembles a infinite labyrinth made out of a black concrete-like material. Very little is known about the level's structure and Level 6 overall, due to being shrouded in permanent and total darkness at all times. No light is able to pass through the level 6.

Hey guys this is a no commentary play through of the newly released to early access game Escape the Backrooms. In this video I will be showing you how to bea...

I'll be be showing you how to Complete Levels 0 to 16 and also show the Ending for Apeirophobia!0:00 Intro0:54 Level 0 - Lobby2:43 Level 1 - Poolrooms6:00 Le...Think of a suburb that fell out of your weirdest dreams—streets chock-full of houses that run the gamut from cutesy bungalows to towering two-story monstrosities. Only thing is, they've seen better days. The parks are all played out, the roads are coming apart at the seams, and plants are trying to reclaim their territory.Level 6, a.k.a Lights Out, is the 14th level of Escape the Backrooms. It is the darkest, "biggest", and most difficult level that has existed so far in the update. This level is thought to be a class 4 level, and this is the last difficult level in the update so far. Level 6 takes on the appearance of a giant concrete and stone complex. It is designed like a maze, yet it is completely shrouded ...The first layer resembles Level 0.2, your first image if on Singleplayer is to take a picture of the Graffiti on the wall, then search around for an opening into Level 0 and take a picture of that. NOTE: For the photos taken you might need to get closer than you think for it to count, you will know if it counted if the photo on the camera ...Recommendations [] When traversing Level 6.5, there are several recommendations one should promptly follow after entering this sub-level.. Because of the sheer intensity of Level 6.5's light, there is a noticeable difference in temperature from other levels in the Backrooms.The temperature here is consistently 95 degrees Fahrenheit exactly. …Level 6是后室的第7层。描述:目前我们对于Level 6的实际结构知之甚少,因为这个层级被完全的黑暗所笼罩。整个层级里没有任何的光线,而带进层级的光源也不会有任何的作用。Level 6中的导航是通过摸索黑暗中的道路来实现的,这个层级是由看似无穷无尽的由光滑、寒冷的材料(像是混凝土)制成 ...

SHREK IN THE BACKROOMS WALKTHROUGH(level 1 to 10 speed run) | ROBLOX🚧Important links🚧 Discord: https://discord.gg/8HggVbkWEm Roblox group: https://www.robl...To find laminated veneer-lumber span chart tables, visit Georgia-Pacific’s website at BuildGP.com. Download the product guide for GP Lam laminated-veneer lumber located in the engi...Level 100 is the 101st Level of the Backrooms. Level 100 is a thin line of a beach, surrounded by an ocean on either side of the path. Description: Level 100 is comprised of a straight path of sand with an infinitely expanding ocean. The sand looks smooth, with the path itself going on for an unknown amount of time. From the singular explorer ...Location believed to be a now-abandoned restaurant called Matron Maddie's. Level 6.1, known to wanderers as "The Snackrooms", is a large network of structures and establishments built to provide food and shelter to wanderers. Contrary to most other levels, this locale was not created by the Backrooms alone, but rather by wanderers themselves.Moderate entity count. Description: The entrance to level 6.6 is similar to that of entering level 6.1 or "The snackrooms". Exiting level 6.6 is possible and can be done by climbing in nearby ventilation shafts, which will bring you to level 0. Level 6.6 is similar to level 6, However there is significantly more light sources.Level 6.3 is a sublevel of Level 6 . Description. Grainy footage of Level 6.3. It was taken sometime in 1981, though the exact date is unknown. Level 6.3 takes on the appearance of a catwalk, primarily made of metal, in a perpetually rainy environment. The catwalk also seems to have metal handrails that extend with the catwalk's direction and ...An empty room in Level 15. Level 15 is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Sounds of engines can be heard from afar when traversing through these hallways. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal.

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Level 20.6 is a sublevel between Level 20 (The Warehouse) and Level 21 (The Numbered Doors). However, the sublevel itself is mainly connected to the former, mainly because of the storage-themed corridors. However, the ever-so claustrophobic seem to show a slight resemblance to those of the latter. Because of its constantly shifting nature, it ...Level 699.6 takes the form of an endless, dark void; devoid of any gravitational forces and sound. When one enters this level, they will immediately feel the sensation of drowning wash over them. After around 40 seconds of struggling, the sensation will quickly subside, revealing a dark endless abyss. The entire level seems to be made up of a ...Shrek in the Backrooms guides:https://youtube.com/playlist?list=PLLnwWkzG2vbL3C0D4QSWJ8VAZila0RI5aTimestamps:00:00 - Intro 00:28 - Goal of the level00:45 - W...Level 260, also colloquially "Aurora Liminalis", is the 261st level known to exist in the Backrooms.Level 260 is a snow-coated tundra upon a decently-sized plateau in a constant state of night or twilight.Level 260's plateau appears to be near-barren of distinct features — such as mountains or valleys — only lakes and slight depressions exist in the terrain of the level; the plateau ...Level 4 is the 5th Level of the Backrooms.. It is the level where Almond Water can be found most frequently.. Description: Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps, and should be ...A modern-day image of Level 2, taken by the late Overseer-C. Whilst primary source Macchina imagery predates this image, this one is one of the most well known. Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a variety of ...A photograph of Level 6 depicting one of the Mourning Events. Level 6 is the 7th Level of the Backrooms. Description. Level 6 is an expansive complex of small, pitch black, relatively barren metal rooms similar in design to a typical commercial boiler room. Throughout the level, numerous metal pipes can be found that transport heated water …ㅤ. Level 7, known as "Thalassophobia", is known for its vast, infinite sea that stretches indefinitely. The level is covered in a moderately dense fog, as it only allows vision of no more than a few hundred meters. The water is extremely cold, measuring 20 degrees Fahrenheit (roughly -7 degrees Celsius). The depth of the ocean is unknown, as ...

The Backrooms are a spatial anomaly outside of standard reality. Time does not function in the same manner inside the Backrooms, and along with this, there are dangerous entities lurking in the shadows. This guide is meant to help newcomers, called Wanderers, prepare physically and mentally for the Backrooms. To enter the Backrooms, one must "noclip" …

Level 19 "Iron Sub" is a level that is quite small, it takes place in an old small sub. The submarine is made of visibly rusted iron, rusty pipes can be seen throughout the place, which is only illuminated by a dim light bulb. At the front are the controls, also in a state of complete rust like the rest of the submarine. There is a radar where you can see the submarine and the objects around ...

Level 6.1, also known as "The Snackrooms", is a large mall with different snack or normal bars, and a large amount of vending machines. Snack bars can form a maze layout type, with some ways being blocked by vending machines stacked on each other. The employees are also Facelings instead of being humans. The BackBar is an fancy bar with crimson, …A modern-day image of Level 2, taken by the late Overseer-C. Whilst primary source Macchina imagery predates this image, this one is one of the most well known. Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a variety of ...Level 0.7, colloquially referred to as the “Dark Lobby” or "The Squeeze" is a sub-level of Level 0. While it shares many similarities with Level 0, such as its non-euclidean geometry and general appearance, it differs from it in many aspects. A notable difference is the lack of isolating effects present in Level 0, making travel in groups ...The crash could have a ripple effect throughout the industry as well. While aviation enthusiasts, mainstream media and the general public haven't held back following yesterday's se...Level 332 is the 333rd level of the Backrooms. Level 332 consists of a hallway, approximately 510 feet long, with a wooden door at each end. The walls of this level are a white drywall, and the floor is a beige carpet similar to that of Level 0. A wooden door with a brass number "6" is present at one end of the hallway, through which wanderers will enter the level. The door's knob features a ...The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ...Moderate entity count. Description: The entrance to level 6.6 is similar to that of entering level 6.1 or "The snackrooms". Exiting level 6.6 is possible and can be done by climbing in nearby ventilation shafts, which will bring you to level 0. Level 6.6 is similar to level 6, However there is significantly more light sources.Backrooms Wiki. in: Levels, Negative Levels, Cluster -I, and 5 more. English. ⠀. Level -999. The Tower of Babel. ". " Genesis 11:1-9 ESV1 Now the whole earth had one language and the same words. 2 And as people migrated from the east, they found a plain in the land of Shinar and settled there. 3 And they said to one another, "Come, let ...It is unknown who took this picture. Level -4, also known as The Bloodmoon is composed of multiple old-fashioned cabins connected by red, wooden bridges. Objects in this level are known to suddenly shift in shades of red; The only non-red parts of the level are the inside of cabins. The bridges are supported from under by the use of support beams.Descripción. Solo es eso, la oscuridad. El nivel 6 se puede describir como un espacio segmentado por paredes metálicas colocado de manera aleatoria, con un suelo fabricado de lo que parece ser concreto, y un sistema de tuberías que abundan en las paredes; sin límite presente. Las tuberías del nivel brotan un líquido que hasta el momento ...There are three locked doors, with blue lines emitting in all directions. When you drop down, ignore the locked doors for now as we have to press buttons to unlock them. Proceed to head into the level by following the three blue wires emitting from the area with the doors. First and foremost, you have to locate three beeping buttons.Negative Levels are levels located below Level 0, designated with a negative symbol before their number. Unlike the usual spatial liminal Positive Levels, Negative Levels tend to have surreal REM sleep and trippy elements, and liminality in Negative Levels is more situational or psychological. A.

Level 6 is a 7th level of The Backrooms. Level 6 is shrouded in complete darkness and is very dark, with the rooms being made up with brick walls and concrete on the floor and ceilings. Some rooms also contain pillars and etc. This level is the most difficult and dangerous, prepare yourself and be careful while exploring it. There's 2 known zones of this level. Wretches. Skin Stealers. Dark ...Five Nights at Backrooms. About fan game: Warning: This fan game contains assets from ,,Escape The Backrooms" and ,,Inside The Backrooms". Warning: This fan …Level 999 is a floating, tropical island that rests deep within a starry, space-like void. The entire landscape is coated in a desaturating aura, which causes all matter in the level to lose its hue and display a greyscale effect. This effect—which dissipates upon leaving the level—is believed to carry a bleaching effect onto items or ...Level 31, labelled as "Roller Rink" is 32 nd positive Level of The Backrooms . Rink's reminiscence. Level 31, also known as " Roller Rink ," resembles a 1990s-style roller rink that spans hundreds of miles—rumored to be infinite in extent, even though the exact level size is still unclear owing to individual non-Euclidean space that might ...Instagram:https://instagram. dr darren mollickmac's market weekly flyerall ears mollyhatfield and mccoy cast pigeon forge Level 37. Next Level. The End. Level !, also known as Run for your life! is a long hospital Hallway with Red Lights and the loud sound of hospital sirens in all directions. The Hallway is fairly short, and there are hospital beds scattered throughout the Level that will block your path. publix village blvd west palm beachhonda vcm tuner 2 Level 0.2 is a Sub-Level between Level 0 and Level 1 in The Backrooms created by the group Backrooms Remodeling Co... Description: Level 0.2, without touching anything within the level, appears to be a revamped or "remodeled" version of Level 0.The level appears at first to be improved completely, including dry red carpets, repainted white walls, consistently working Wi-Fi and outlets, and the ...Level 11 is a sprawling, desolate cityscape of monolithic buildings and winding asphalt roads. The architectural design of the structures in Level 11 varies moderately; buildings typically appear to follow the architectural style of the modern urban West, but explorations further into the level have shown instances of differing architectural styles.[1] This alteration in design appears to be ... super choppy orc unblocked Level 0 is the 1st level of the Backrooms, and the first level many encounter.. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps, and should be avoided at all costs. Level 4 is mostly devoid of entities; Hounds and Dullers ...